Budokai Playstation
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Dragon Ball Z: Shin Budokai brings Atari and Dimps' successful anime-inspired fighting series to the PlayStation Portable in a package that is not particularly ambitious, but is still well-executed enough to make it worthwhile. The simple, fast action in the Budokai series translates well on the PSP and the presentation is both eye-catchingly vibrant and technically flashy. Shin Budokai's bare-bones set of features is in stark relief against the game's solid core and is slightly disappointing.
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That Shin Budokai takes signals from the first three Budokai games, and not Budokai Tenkaichi, should be a great relief to fans. Like its predecessors, Shin Budokai takes a basic 3D fighting game model and infuses it with the hyperkinetic energy synonymous with Dragon Ball Z. The game's controls map easily on the PSP, with two of the face buttons for melee attacks, one for blocking attacks, and one for guys ranged energy attacks. As you might expect, melee attacks can easily strung into combos, and pressing both at once, you can throw your opponent. Hold the block button puts your character's guard up even if well-timed push the Block button can dodge an attack entirely or even throw an energy attack right back at your opponent.
It's the ranged energy attacks that give Shin Budokai's gameplay such a distinctive flair. In addition to your normal life bar, there is a ki meter, which dictates what kinds of energy attacks you can throw. Your Ki will rise naturally during a struggle, but you can also hold the L button to quickly charge up, although this will leave you extremely vulnerable to attack. Depending on how much ki you have charged up, your energy attacks range from a puny yellow fireball to a time-stopping, screen-filling nightmare. Fully charged ki attacks are not unique as a well timed punch can cancel out everything, but they're impressive looking and completely devastating when they land. Certain characters, such as Saiyan, can use the ki energy to turn into more powerful forms.
Instant teleportation can also have a significant impact on the dynamics of the game. This simply executed move, you immediately come into view behind your opponents just as they are about to throw a punch, giving you the upper hand. You can also use this to ping-pong enemies back and forth after an initial attack launches them into the air. Things get really interesting when both players use instant teleportation back and forth several times in succession, giving a fun tug-of-war dynamic. There is some cool gameplay elements introduced in Budokai 3, which does not make it to Shin Budokai. The dragon rush attacks, which introduced a fun little rock-paper-scissors mechanic along with some amazing cinematic camera angles, is the most unfortunate omission, though it's also disappointing that the power struggles, where two characters throw massive energy attacks at each other again resolve itself without further input from the players. Overall, the gameplay is still fast and furious, and the game's artificial intelligence can put up a pretty bad match.
The Budokai series has always done a solid job of translating the flashy Dragon Ball Z aesthetic into a 3D fighter, and Shin Budokai bucks no trends in this regard. Using a nice, clean cel-shading effect helps make them look even more like their two-dimensional counterparts, the animations that are supposed to be lifted from Budokai 3, and are fast and powerful. The game also uses a dazzling color palette that helps make the action stand out, but it is the special effects overkill that really makes Shin Budokai lovely to look at. You can expect to see lots of small, anime-style motion lines all over. Even when the characters stand still, energy will crackle and swirl around them and when they start throwing attacks, intense and colorful light and particles bombarding the screen. Not so much work went into the game's sound design, but it did not really need because it's easy enough to lift most of the sounds from Dragon Ball Z cartoon. It's a little disappointing that the game has not much voice acting, but as a minor consolation, you can choose to switch between English or Japanese voices.
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While the game is fun to play and beautiful to look at the way the player in Shin Budokai are less inspired. There is a main story mode called Dragon Road, which models itself after the plot of Dragon Ball Z movie Fusion Reborn (or Rebirth of Fusion, depending on your region) and it's basically a long, long series of battles interspersed with interpretive consists scenes still images of the characters. The dialogue is wincingly bad, and the story makes little sense, but luckily the story sequences are easily skipped. It is a beautiful half-finished state, but it's worth playing through since you can unlock a ton of characters on top of the 13 you start with. The other modes are just as bland, including a standard one-on-one arcade mode, a time attack mode, a survival mode, a stripped-down ad hoc multiplayer mode and a training mode.
After you win a match in any of the above conditions, you get your performance rated based on how much life you lost, how long it took you to win, and overall technicality of the fight, and you get allocated a number points for your efforts. Rather than using these points to buy cool, powerful enhancements for characters, you can buy a variety of "stamps" which has lots of recognizable DBZ characters, locales and items. You can combine purchased stamps to create your own custom "profile card" which you can then share with other players. It's all exceptionally lame, like a kind of anime scrapbooking thing, and it does not add to the overall package.
Despite its rather paltry set of features not of some of the coolest action from Budokai 3, and the almost criminally lame profile card system, Shin Budokai is still a solid 3D fighter, thanks to some good shots and action that is easy to pick up and play. Those seeking a hardcore, highly technical boxer fails to find what they need here, but DBZ fans are sure to eat it up. As long as you're not expecting the next Tekken, Shin Budokai can prove to be a manic struggle with his own style.
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Despite its rather paltry set of features not of some of the coolest action from Budokai 3, and the almost criminally lame profile card system, Shin Budokai is still a solid 3D fighter, thanks to some good shots and action that is easy to pick up and play. Those seeking a hardcore, highly technical boxer fails to find what they need here, but DBZ fans are sure to eat it up. As long as you're not expecting the next Tekken, Shin Budokai can prove to be a manic struggle with his own style.
CGRundertow - DRAGON BALL Z: BUDOKAI 2 for PlayStation 2 Video Game Review
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US $249.99












































